ParticleCollisionResponse.h
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1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_PHYSICS_PARTICLECOLLISIONRESPONSE_H
17 #define SURGSIM_PHYSICS_PARTICLECOLLISIONRESPONSE_H
18 
19 #include <memory>
20 
23 
24 
25 namespace SurgSim
26 {
27 namespace Physics
28 {
29 
32 {
33 public:
34 
37  explicit ParticleCollisionResponse(bool doCopyState = false);
38 
40 
41 protected:
42  std::shared_ptr<PhysicsManagerState> doUpdate(const double& dt, const std::shared_ptr<PhysicsManagerState>& state)
43  override;
44 
45 };
46 
47 }; // Physics
48 }; // SurgSim
49 
50 #endif //SURGSIM_PHYSICS_PARTICLECOLLISIONRESPONSE_H
std::shared_ptr< PhysicsManagerState > doUpdate(const double &dt, const std::shared_ptr< PhysicsManagerState > &state) override
Override this function to implement the computations specific behavior.
Definition: ParticleCollisionResponse.cpp:35
Definition: CompoundShapeToGraphics.cpp:29
ParticleCollisionResponse(bool doCopyState=false)
Constructor.
Definition: ParticleCollisionResponse.cpp:30
SURGSIM_CLASSNAME(SurgSim::Physics::ParticleCollisionResponse)
Allows the Particle Representations to respond to collisions.
Definition: ParticleCollisionResponse.h:31
Encapsulates a calculation over a selection of objects, needs to be subclassed to be used...
Definition: Computation.h:32