SurgSim::Graphics::OsgMeshRepresentation Member List

This is the complete list of members for SurgSim::Graphics::OsgMeshRepresentation, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addGroupReference(const std::string &name)SurgSim::Graphics::Representationvirtual
addGroupReferences(const std::vector< std::string > &groups)SurgSim::Graphics::Representation
addUniform(std::shared_ptr< SurgSim::Graphics::UniformBase > uniform)SurgSim::Graphics::OsgRepresentation
addUniform(const std::string &type, const std::string &name, const boost::any &value)SurgSim::Graphics::OsgRepresentation
buildGeometry()SurgSim::Graphics::OsgMeshRepresentationprivate
clearGroupReferences()SurgSim::Graphics::Representation
clearMaterial() overrideSurgSim::Graphics::OsgRepresentationvirtual
Component(const std::string &name)SurgSim::Framework::Componentexplicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedefSurgSim::Framework::Accessible
DefaultGroupNameSurgSim::Graphics::Representationstatic
DefaultHudGroupNameSurgSim::Graphics::Representationstatic
doInitialize() overrideSurgSim::Graphics::OsgMeshRepresentationprotectedvirtual
doRetire()SurgSim::Framework::Componentvirtual
doUpdate(double dt) overrideSurgSim::Graphics::OsgMeshRepresentationprotectedvirtual
encode() constSurgSim::Framework::Accessible
EncoderType typedefSurgSim::Framework::Accessible
FactoryType typedefSurgSim::Framework::FactoryBase1< Component, std::string >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() constSurgSim::Framework::Componentvirtual
getDataVariance(int updateOption)SurgSim::Graphics::OsgMeshRepresentationprivate
getDrawAsWireFrame() const overrideSurgSim::Graphics::OsgRepresentationvirtual
getFactory()SurgSim::Framework::FactoryBase1< Component, std::string >inlinestatic
getFullName() constSurgSim::Framework::Component
getGroupReferences() constSurgSim::Graphics::Representation
getLocalPose() constSurgSim::Framework::Representationvirtual
getMaterial() const overrideSurgSim::Graphics::OsgRepresentationvirtual
getMesh() overrideSurgSim::Graphics::OsgMeshRepresentationvirtual
getName() constSurgSim::Framework::Component
getOsgGeometry() constSurgSim::Graphics::OsgMeshRepresentation
getOsgNode() constSurgSim::Graphics::OsgRepresentation
getPose() constSurgSim::Framework::Representationvirtual
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() constSurgSim::Framework::Componentprotectedvirtual
getRuntime() constSurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() constSurgSim::Framework::Component
getSharedPtr()SurgSim::Framework::Component
GetterType typedefSurgSim::Framework::Accessible
getUpdateOptions() const overrideSurgSim::Graphics::OsgMeshRepresentationvirtual
getUuid() constSurgSim::Framework::Component
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
isActive() constSurgSim::Framework::Component
isAwake() constSurgSim::Framework::Component
isGeneratingTangents() const overrideSurgSim::Graphics::OsgRepresentationvirtual
isInitialized() constSurgSim::Framework::Component
isLocalActive() constSurgSim::Framework::Component
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
loadMesh(const std::string &fileName) overrideSurgSim::Graphics::OsgMeshRepresentationvirtual
m_drawAsWireFrameSurgSim::Graphics::OsgRepresentationprotected
m_filenameSurgSim::Graphics::OsgMeshRepresentationprivate
m_geometrySurgSim::Graphics::OsgMeshRepresentationprivate
m_materialSurgSim::Graphics::OsgRepresentationprotected
m_materialProxySurgSim::Graphics::OsgRepresentationprotected
m_meshSurgSim::Graphics::OsgMeshRepresentationprivate
m_meshSwitchSurgSim::Graphics::OsgMeshRepresentationprivate
m_modelMatrixUniformSurgSim::Graphics::OsgRepresentationprotected
m_switchSurgSim::Graphics::OsgRepresentationprotected
m_tangentGeneratorSurgSim::Graphics::OsgRepresentationprotected
m_transformSurgSim::Graphics::OsgRepresentationprotected
m_updateCountSurgSim::Graphics::OsgMeshRepresentationprivate
m_updateOptionsSurgSim::Graphics::OsgMeshRepresentationprivate
m_writeBufferSurgSim::Graphics::OsgMeshRepresentationprivate
MeshRepresentation(const std::string &name)SurgSim::Graphics::MeshRepresentationinlineexplicit
OsgMeshRepresentation(const std::string &name)SurgSim::Graphics::OsgMeshRepresentationexplicit
OsgRepresentation(const std::string &name)SurgSim::Graphics::OsgRepresentationexplicit
privateUpdateMesh(const SurgSim::Graphics::Mesh &mesh)SurgSim::Graphics::OsgMeshRepresentationprotected
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeGroupReference(const std::string &group)SurgSim::Graphics::Representation
Representation(const std::string &name)SurgSim::Graphics::Representationexplicit
retire()SurgSim::Framework::Component
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setDrawAsWireFrame(bool val) overrideSurgSim::Graphics::OsgRepresentationvirtual
setGenerateTangents(bool value) overrideSurgSim::Graphics::OsgRepresentationvirtual
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setGroupReference(const std::string &group)SurgSim::Graphics::Representation
setGroupReferences(const std::vector< std::string > &groups)SurgSim::Graphics::Representation
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setLocalPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Framework::Representationvirtual
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material) overrideSurgSim::Graphics::OsgRepresentationvirtual
setMesh(std::shared_ptr< SurgSim::Framework::Asset > mesh) overrideSurgSim::Graphics::OsgMeshRepresentationvirtual
setName(const std::string &name)SurgSim::Framework::Component
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
setShape(std::shared_ptr< SurgSim::Math::Shape > shape) overrideSurgSim::Graphics::OsgMeshRepresentationvirtual
SetterType typedefSurgSim::Framework::Accessible
setUpdateOptions(int val) overrideSurgSim::Graphics::OsgMeshRepresentationvirtual
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
setVisible(bool val)SurgSim::Graphics::OsgRepresentationprotected
SURGSIM_CLASSNAME(SurgSim::Graphics::OsgMeshRepresentation)SurgSim::Graphics::OsgMeshRepresentation
update(double dt) overrideSurgSim::Graphics::OsgRepresentationvirtual
UPDATE_OPTION_ALL enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_COLORS enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_NONE enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_TEXTURES enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_TRIANGLES enum valueSurgSim::Graphics::MeshRepresentation
UPDATE_OPTION_VERTICES enum valueSurgSim::Graphics::MeshRepresentation
updateMesh(const SurgSim::Graphics::Mesh &mesh) overrideSurgSim::Graphics::OsgMeshRepresentationvirtual
updateNormals(osg::Geometry *geometry)SurgSim::Graphics::OsgMeshRepresentationprivate
UpdateOption enum nameSurgSim::Graphics::MeshRepresentation
updateOsgArrays(const Mesh &mesh, osg::Geometry *geometry)SurgSim::Graphics::OsgMeshRepresentationprivate
updateTangents()SurgSim::Graphics::OsgRepresentationprotected
updateTriangles(const Mesh &mesh, osg::Geometry *geometry)SurgSim::Graphics::OsgMeshRepresentationprivate
updateVertices(const Mesh &mesh, osg::Geometry *geometry, int updateOptions)SurgSim::Graphics::OsgMeshRepresentationprivate
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~MeshRepresentation()SurgSim::Graphics::MeshRepresentationinlinevirtual
~OsgMeshRepresentation()SurgSim::Graphics::OsgMeshRepresentation
~OsgRepresentation()SurgSim::Graphics::OsgRepresentationvirtual
~Representation()SurgSim::Graphics::Representationvirtual