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Local data structure to store the bones and their references to the transforms. More...
Public Member Functions | |
BoneData () | |
Public Attributes | |
osg::ref_ptr< osgAnimation::Bone > | osgBone |
osg::ref_ptr< osgAnimation::StackedQuaternionElement > | osgRotation |
osg::ref_ptr< osgAnimation::StackedTranslateElement > | osgTranslation |
SurgSim::Math::RigidTransform3d | neutralPose |
SurgSim::Math::RigidTransform3d | pose |
Local data structure to store the bones and their references to the transforms.
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inline |
SurgSim::Math::RigidTransform3d SurgSim::Graphics::BoneData::neutralPose |
osg::ref_ptr<osgAnimation::Bone> SurgSim::Graphics::BoneData::osgBone |
osg::ref_ptr<osgAnimation::StackedQuaternionElement> SurgSim::Graphics::BoneData::osgRotation |
osg::ref_ptr<osgAnimation::StackedTranslateElement> SurgSim::Graphics::BoneData::osgTranslation |
SurgSim::Math::RigidTransform3d SurgSim::Graphics::BoneData::pose |