27#ifndef _CEGUIRenderingSurface_h_
28#define _CEGUIRenderingSurface_h_
30#include "CEGUI/EventSet.h"
31#include "CEGUI/EventArgs.h"
32#include "CEGUI/RenderQueue.h"
36# pragma warning(disable : 4251)
348 typedef std::map<RenderQueueID, RenderQueue, std::less<RenderQueueID>
Definition MemoryAllocatedObject.h:110
Base class used as the argument to all subscribers Event object.
Definition EventArgs.h:51
Interface providing event signaling and handling.
Definition EventSet.h:167
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition GeometryBuffer.h:44
EventArgs based class that is passed to handlers subcribed to hear about begin/end events on renderin...
Definition RenderingSurface.h:74
RenderQueueID queueID
ID of the queue that this event has been fired for.
Definition RenderingSurface.h:87
RenderQueueEventArgs(const RenderQueueID id)
Constructor for RenderQueueEventArgs objects.
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition RenderQueue.h:54
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition RenderTarget.h:60
Class that represents a surface that can have geometry based imagery drawn to it.
Definition RenderingSurface.h:111
static const String EventNamespace
Namespace for global events from RenderingSurface objects.
Definition RenderingSurface.h:114
virtual ~RenderingSurface()
Destructor for RenderingSurface objects.
virtual void destroyRenderingWindow(RenderingWindow &window)
Destroy a RenderingWindow we own. If we are not the present owner of the given RenderingWindow,...
void clearGeometry(const RenderQueueID queue)
Clears all GeometryBuffers from the specified rendering queue.
RenderQueueList d_queues
the collection of RenderQueue objects.
Definition RenderingSurface.h:354
std::vector< RenderingWindow *CEGUI_VECTOR_ALLOC(RenderingWindow *)> RenderingWindowList
collection type for created RenderingWindow objects
Definition RenderingSurface.h:352
void draw(const RenderQueue &queue, RenderQueueEventArgs &args)
draw a rendering queue, firing events before and after.
RenderingSurface(RenderTarget &target)
Constructor for RenderingSurface objects.
virtual RenderingWindow & createRenderingWindow(TextureTarget &target)
Create and return a reference to a child RenderingWindow object that will render back onto this Rende...
virtual void transferRenderingWindow(RenderingWindow &window)
transfer ownership of the RenderingWindow to this RenderingSurface.
virtual void invalidate()
Marks the RenderingSurface as invalid, causing the geometry to be rerendered to the RenderTarget next...
RenderingWindowList d_windows
collection of RenderingWindow object we own
Definition RenderingSurface.h:356
void detatchWindow(RenderingWindow &w)
detatch ReneringWindow from this RenderingSurface
bool isInvalidated() const
Return whether this RenderingSurface is invalidated.
void attachWindow(RenderingWindow &w)
attach ReneringWindow from this RenderingSurface
const RenderTarget & getRenderTarget() const
Return the RenderTarget object that this RenderingSurface is drawing to.
void removeGeometryBuffer(const RenderQueueID queue, const GeometryBuffer &buffer)
Remove the specified GeometryBuffer from the specified queue.
void addGeometryBuffer(const RenderQueueID queue, const GeometryBuffer &buffer)
Add the specified GeometryBuffer to the specified queue for rendering when the RenderingSurface is dr...
RenderTarget * d_target
RenderTarget that this surface actually draws to.
Definition RenderingSurface.h:358
std::map< RenderQueueID, RenderQueue, std::less< RenderQueueID > CEGUI_MAP_ALLOC(RenderQueueID, RenderQueue)> RenderQueueList
collection type for the queues
Definition RenderingSurface.h:349
static const String EventRenderQueueStarted
Definition RenderingSurface.h:122
virtual void draw()
Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is t...
bool d_invalidated
holds invalidated state of target (as far as we are concerned)
Definition RenderingSurface.h:360
void clearGeometry()
Clears all GeometryBuffers from all rendering queues.
virtual bool isRenderingWindow() const
Return whether this RenderingSurface is actually an instance of the RenderingWindow subclass.
static const String EventRenderQueueEnded
Definition RenderingSurface.h:129
virtual void drawContent()
RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...
Definition RenderingWindow.h:51
String class used within the GUI system.
Definition String.h:64
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition TextureTarget.h:41
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1
RenderQueueID
Enumerated type for valid render queue IDs.
Definition RenderingSurface.h:46
@ RQ_BASE
Queue for base level rendering by the surface owner.
Definition RenderingSurface.h:52
@ RQ_CONTENT_1
Queue for first level of 'content' rendering.
Definition RenderingSurface.h:55
@ RQ_CONTENT_2
Queue for second level of 'content' rendering.
Definition RenderingSurface.h:58
@ RQ_UNDERLAY
Queue for rendering that appears beneath base imagery.
Definition RenderingSurface.h:49
@ RQ_OVERLAY
Queue for overlay rendering that appears above other regular rendering.
Definition RenderingSurface.h:61